Published on
April 11, 2023

A Sneakpeek into our Texturing Workflow!

Texturing
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5
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When it comes to texturing models in Blockbench, having a structured workflow can make the process much smoother. Here’s how we approach texturing in our team:

Reference Collection

Before starting the texturing process, it’s important to have a collection of reference images that will inspire and guide the textures you’ll be creating. This can include photos, concept art, or even screenshots from other games. Here are some of the tools we use for the collection and organization of reference images:

  • Unsplash: Unsplash is a website that offers a large collection of free high-resolution photos that can be used as reference images for texturing in Blockbench.
  • iNaturalist: iNaturalist is a platform where users can share observations of plants, animals, and other natural phenomena. It can be a useful resource for referencing textures for animals and plants in Blockbench.
  • Midjourney: Midjourney is an AI art generation tool that has proven very useful for the creation of highly specific reference images.
  • PureRef: PureRef is a program that allows you to collect and organize reference images on your computer. It can be useful for keeping your reference images organized and easily accessible while texturing in Blockbench.
  • Miro: Miro is a collaborative whiteboard platform where teams can work together on various projects. It can be useful for collaborating on reference images and color palettes with other members of your team while texturing in Blockbench.

💡 There are many tools you can use to find and compile reference images, but your main focus should be on texturing. While it’s important to fine-tune your collection of reference images and keep them organized, this won’t actually help you get your texturing done. We often find ourselves searching for that ‘perfect’ reference, when this happens it’s important to switch your focus to the texturing phase, and start laying down groundwork.

Palette Creation

Once you have your reference collection, it’s time to create a colour palette. This will ensure that all textures in your model will have a cohesive colour scheme. We recommend choosing a base colour and then selecting a few complementary colours to create your palette.

💡 Coolors.co is a website that can be used to generate a colour palette based on a colour, or image that you input. This can be helpful when creating a colour palette for your textures in Blockbench.

Blocking Out the Texture

With your reference collection and palette in hand, it’s time to start blocking out the texture. This involves creating the basic shapes and colours that will make up the texture. We recommend starting with the larger shapes and then adding smaller details as you go.

Adding Lighting Direction Details

Once you have the basic texture in place, it’s important to add lighting direction details. This includes adding highlights and shadows to the texture to give it depth and dimension. It’s important to keep in mind where the light source will be coming from in your game, and adjust the lighting direction accordingly.

Adding Finishing Touches

Finally, it’s time to add the fine touches that will make your texture stand out. This can include adding small details like scratches, dirt, or other imperfections. It’s important to not go overboard with these details, as they can quickly make your texture look cluttered and messy.

By following these steps, you’ll be able to create high-quality textures in Blockbench in no time. Happy texturing!

Guus

Guus is the operational director of Lothiredon Ltd, overseeing production, marketing and growth.

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