Published on
April 11, 2023

Texturing in Blockbench

Texturing
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5
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Hey there! It’s great to see that you’re interested in creating the best models possible! I wanted to let you know that careful texturing is often a key ingredient in achieving that goal. This document gives a brief overview of texturing, but for more in-depth information, be sure to check out the other articles we have available. Happy modelling!

BlockBench

Blockbench is an efficient 3D modelling software that allows users to create and edit 3D models with ease. Blockbench is the favoured platform for the creation of Minecraft models, this software boasts a number of quality of life features for the creation of Minecraft marketplace model content, as well as an active user base. One of the many features of Blockbench is the ability to texture your 3D models. In this article, we will explore the process of texturing in Blockbench.

Creating a New Texture

To create a new texture in Blockbench, simply click on the ‘Textures’ tab on the left-hand side of the screen, and then click ‘New Texture’.

Where to create a new texture on the Blockbench GUI

This will open a new window where you can create and edit your texture. You can choose the size of your texture, and then begin adding colors and patterns to your texture. Don't worry about the options - we will take you through them!

Create texture-menu in Blockbench
  • Name: speaks for itself, the name of the texture file.
  • Type: whether you want to use the Blockbench template or a blank template - leave this set to template.
  • Pixel density: how many pixels fit on a cube. The default is 16x which means 16 pixels fit on one Minecraft block. Change this to 32x to fit 32 pixels on one block, et cetera.
  • Color: the background colour of the UV map.
  • Rearrange UV: leaving this ticked will mean Blockbench will map every part of the geometry to its own space on the UV map to prevent overlap.
  • Compress template: Blockbench will try to find the smallest configuration possible on the UV map, to keep this file as small as possible.
  • Power-of-2 Size: whether the whole size is a power of 2.
  • Keep Multi Texture Occupancy: This will allow geometry to share the same space on the UV map, meaning you can texture a repeating element once and make the elements share the same UV map coordinates.
  • Padding: Adds space between elements.

Typically, you don't need to change any of these settings except pixel density.

💡 For more information on how to create high quality textures, check out our article on our texturing approach for Blockbench.

Editing Textures

Blockbench also allows you to edit your textures after they have been created. To do this, simply import the texture, or open the model that you wish to modify. Switch to the ‘Textures’ tab and select the texture. You can then paint directly onto the model in the 3D viewport, or paint the texture directly in the 2D texture window.

💡Want to learn more about texturing? Check out this article to learn how to texture models like we do!

Conclusion

Texturing is an essential part of creating 3D models, and Blockbench makes it easy to create and edit textures for your models. With its intuitive interface and powerful tools, Blockbench is a great choice for anyone looking to get started with 3D modeling and texturing.

Thomas

Thomas has been with Lothiredon as a lead builder since 2019.

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