We are a team of highly skilled builders. By providing in-house training, holding weekly build-nights and encouraging friendship within the team, we are pushing the boundaries of what our team is capable of on a daily basis.
Providing a platform for people to meet and become friends for life, we strive to keep our community intimate. We host yearly meetups with the staff-team to reinforce this bond, growing the sense of unity.
Our staff-team alone comprises over 10 different nationalities, ensuring that all languages and timezones are covered. We are always on the lookout for both staff-members and community members to expand our multi-nationality.
Ninrogue and Jallut conceptualise a project called "Kingdoms of Alandor", an MMO-RPG in Minecraft. They are a sub-branch of the then popular Minecraft server "The Core".
Ninrogue and Jallut create the first and main storyline of the RPG. They also commence the first builds and create styles for different races.
A substantial team have joined forces with the two founders. A team of about 5 builders and 2 lore writers are now working on the project.
After being rejected for joining the main build team for "The Core", Ninrogue asks Guus to join the "KoA" team instead.
The Build Team Manager from "The Core" makes the decision to combine the two build teams and overlap the responsibilities for both teams.
Ninrogue and Jallut leave the "Kingdoms of Alandor" team due to personal commitments, leaving Guus in charge of the RPG.
The decision to re-build everything on "Kingdoms of Alandor" is made by the senior team of "The Core". This caused disruption in the build team and ended up in some builders quitting.
The Build Team Manager decides to leave "The Core" and subsequently "Kingdoms of Alandor" due to grievances with the senior team.
The Core experiences a decline in player base and is closed due to insufficient funds. Talks between the senior team continues.
The senior team decides to rebrand to "Dawn of Asmara" and start development on a MOBA-style game. Boaler is promoted to Build Team Manager.
Boaler promotes a builder and Guus to Senior Builder, second in command for the MOBA-style game and the RPG.
Boaler resigns due to personal commitments.
Guus is promoted to Build Team Manager and continues to lead the RPG.
The development for the MOBA-style game is halted after being thoroughly discussed by the senior team.
Emballina is scouted out by a builder, is asked to apply, and accepted to become a trial-builder.
The owner of the project instructs Guus and the build team to re-build the Human City.
Due to grievances with the owner of the project, Guus decides to branch of on an independent route with Emballina joining Guus as an investor. Part of the build team follows. "Dawn of Asmara" is rebranded to "Realm of Lothiredon"
We increase efforts to recruit more builders, lore writers, developers and moderators.
The build team, Emballina and Guus complete the first city - the Neutral City.
Plobnob completes development for our first mini-game to try and scout for more builders - KitPvP. We release pictures of the arenas on social media.
Plobnob completes development for Spleef, our second mini-game to scout for more builders, pictures were again released on social media. Our first large-scale dedicated hub was created.
The build team commences work on the Human City v2.0 with Guus planning and putting the city together.
All the buildings for the Dwarven City have been completed, ready for pasting.
We join forces with the Minecraft Architects Union and support their goals and aims.
Guus starts messing around with World Machine and World Painter in order to create the RPG world itself.
We start submitting contest entries on various websites; this helped us gain publicity on social media.
We start releasing object packs, free to download and free to use. People use these in their private and public builds.
We are approached to complete a commission for EliteMobs. We delivered the commission, keeping close contact with the client and updating them regularly.
The build team, Emballina and Guus complete the second version of the Human City, our most dynamic large-scale project to date.
Being a writer for Realm of Lothiredon has been one of those unique experiences that very few writers can have. Not only can I allow my imagination to run wild, creating many different kinds of stories, I also have the rare opportunity to actually see what I create be. built into something physical. Be it a sprawling modern city, or a crowded fantasy inn, my stories have taken form and developed into things other people can enjoy themselves. Lothiredon’s builders are both professional, yet approachable, to allow your stories be moulded and made just how you want them.
Being a builder on Realm of Lothiredon is very enjoyable and rewarding. I’ve improved so much since I first joined the team, and loved every minute of building as everyone was so welcoming and lovely. Working with such an amazing team of talented builders, learning from each other and building in many different styles is both a great opportunity for new builders to learn, and for experienced builders to join an exciting project.
As a writer, I wonder what it could be like to bring the stories to life, to allow my characters to move and live through the worlds. It is through Realm of Lothiredon that I am able to make this wish a reality. Lothiredon's staff team allows me to create projects that I am proud of, in a comfortable manner. With such a mix of skills, I am never without help on any of my projects, with specialist work that give the exact outcome I need. Working for the Realm of Lothiredon has turned the page in my writing career and provided skills and experience that are valued.